Vampire Crossover Rules

The issue of how arcanoi affect vampires and how disciplines, particularly necromancy, affect wraiths is a complex one. In order to simplify the question we have tried to break down powers into three distinct classes:

  1. Those powers which are able to cross the shroud
  2. Those powers which are unable to cross the shroud but can affect different creatures on the same side of the shroud.
  3. Those powers which are limited to a particular physiology/biology.

Most wraith powers are designed to cross the shroud while only a few disciplines have that capability. Both groups have a number of powers which are specific to their own physiology. In each case we will list which arcanos/disciplines fit into each category and include some notes about certain special cases.

The notes presented here are guidelines mainly for Storyteller use in arbitrating cross shroud difficulties. For additional information see "Buried Secrets" for White Wolf's tabletop Oblivion series.

Wraiths affecting Vampires

For the most part vampires count as mortals with regards to wraithly powers. Anything that affects human will usually affect vampires in a similar manner. For additional guidelines see the Risen rules.

 

Class 1, Powers that cross the shroud: Embody, Fatalism, Flux, Inhabit (as appropriate), Intimation, Keening, Lifeweb, Mnemosynis, Outrage, Pandemonium, Phantasm, Puppetry, Usury.

Class 2, Arcanos that will work on Vampires on the same side of the Shroud: Argos

Class 3, Arcanos that only work on wraiths: Moliate, Castigate, Displace, Connaisance, Behest.

Ultimately, the storyteller should use a certain measure of common sense to work through any questions they may have about how arcanoi should interact with vampires.

Vampires Affecting Wraiths

The most important thing to remember is that virtually all vampires are unable to see across the shroud. Even mediums with their sensory awareness of wraiths in the local vicinity can not actually see them. This proves something of a disadvantage, countering the wraiths disadvantage of a lack of a physical presence. Most disciplines, while they will work on wraiths, will not cross the shroud. There are however a number of important exceptions.

Class 1, Disciplines which can affect wraiths on the other side of the shroud: Auxpex, Melpominee, Necromancy (certain paths)

Class 2, Disciplines which will not cross the shroud but will affect wraiths: Celerity, Chimerstry, Dementation, Dominate, Fortitude, Obfuscate, Obtenebration, Potence, Presence, Protean, Thaumaturgy (Conjuring, Flames, Mind)

Class 3, Disciplines which are specific to vampire physiognomy: Animalism, Obeah, Quietus, Thanatosis, Thaumaturgy (Blood, Destruction), Vicissitude.

It is not possible to characterize every possible interaction so storytellers are best advised to rely on common sense when the rules fail you.

Retests and Wraith Arcanoi
In most cases the issue of retests is straitforward one. For instance wraiths can learn most any ability that vampires can, certainly all of the abilities used for discipline retests are available to wraiths. However, there are a few of the arcanoi retests that vampires do not have access to. For each of these, we will give a recommendation for a possible substitute. Regardless of which skill is chooses as the retest be consistent. Pick one retest for vampires and stick with it, do allow ambiguity to multiply the number of possible retests.

Phantasm - Dreamcrafts: Since vampires have no direct contact with dreams (Excepting certain Sabbat Thaumaturgists) we recommend using the vampires primary Expression (Poetry, Art, etc.) skill. Art is the result of dreams and the creator of future dreams in others. Therefore an understanding of Art lends to it an instinctive understandings of the power that dreams have over mortals. Other options include:

Puppetry - Performance (Puppetry): While Puppetry is not a common skill it is one that vampires can learn. However, if you would prefer a more common skill we recommend that you use medicine for both the Human and Medicinal Arts.

Mnemosynis - Memory: Investigation or Subterfuge. Generally we recommend investigation as it is more appropriate to the nature of the arcanoi. However, it could be argued that subterfuge is appropriate for defending such an attack.

Moliate - Soulshaping: In general this arcanoi should never present a direct effect on a vampire. Most encounters with Moliate will usually involve powers like martialry. Therefore, the appropriate retest will be something like dodge, brawl or melee depending on the circumstances. If a vampire wishes to detect a Masque employing a high level of Moliate to blend into the surroundings (literally) or to detect changes due to moliation then the correct ability to use is bodycrafts. Obviously most vampires will not be able to due this unless they have some other supernatural power of detection.

Important: Wraith Lore should never be used as a retest for an arcanoi. Wraith Lore specifically deal with general knowledge about the world of wraith, its inhabitants, politics, and cultures. While it might tell a vampire what effects are possible to do with arcanoi, it doesn't deal with the specifics of how the powers operate.

Vampires in the shadowlands

There are a few rules regarding vampires in the shadowlands. The first is the difficulty that they have in feeding. There are no humans for them to feed. As a result it is necessary for them to return to the skinlands every time they wish to eat. Usury can (in theory) be used as a substitute for feeding.

Vampires however continue to need to sleep twelve hours every day. However, they will not be harmed by the daylight. This can create a strange situation with vampires sleeping at night and not the day if the vampire moved from one side of the earth to another time zone. However, if they return to the skinlands during the day they will find themselves overcomed by lethargy.

Necromancy works basically the same on either side of the shroud. For instance shroud sight will allow a necromancer to see from the shadowlands through the shroud and into the skinlands. Lifeless tongues works similarly allowing conversation to pass through.